Portfolio

Selected
Work.

Eight years of shipping products at the intersection of AI, creativity, and scale, from 0→1 launches to features used by hundreds of millions of people daily.

01 / VSCO · 2024–Present

ML-Driven Creative Tools & Feed Recommendation

AI / ML 0 → 1 iOS Experimentation

7%

Engagement & retention lift

5%

Trial conversion

0→1

First ML feed rec system at VSCO

VSCO ML recommendation feed

The insight

Photographers long for community. They shoot, edit, and post, but mostly in isolation. VSCO had built some of the best creative tools in the world, yet the experience stopped at the edge of the individual. There was no loop connecting what users discovered to what they created. Inspiration happened elsewhere, on Instagram, Pinterest, in DMs, and then users returned to VSCO to edit. That gap was the opportunity.

Closing the loop

I led two connected workstreams as part of a single platform thesis: make discovery smarter, then make the jump from inspiration to creation effortless. The first was VSCO's 0→1 ML feed recommendation system on iOS, the first time the app could surface content that actually matched a user's aesthetic, not just chronological posts. I partnered directly with ML engineers to define training data, offline evaluation metrics, and online A/B test design, and made targeted contributions to the iOS codebase to prototype changes before committing engineering resources.

The second was a suite of AI-powered editing tools built on external models, where I owned model selection, integration constraints, evaluation criteria, and rollout strategy end-to-end. The goal was the same: when a photographer sees something that moves them, VSCO should be the place where they can immediately act on it. Discover. Get inspired. Create. That's the loop.

Building the foundation

Alongside both workstreams, I built and now teach VSCO's experimentation and analytics framework, shifting the culture from intuition-driven to evidence-driven decision making across PM and engineering teams. I also led vendor negotiations, data platform modernization, and co-authored VSCO's AI ethics standards and model evaluation best practices with leadership.

02 / Snap Inc · 2021–2023

AR Engagement at 360M Daily Active Users

ML Rankings AR / UX Scale

25%

AR engagement increase

360M

Daily active users

100K+

Creator-submitted filters tagged

Snapchat lens explorer

The Challenge

Snapchat's AR filter ecosystem had 100K+ creator-submitted lenses, but users and creators couldn't reliably surface the right content. Discovery was weak, engagement was leaving value on the table, and the AR surface needed to scale horizontally across new platforms.

What I Did

I led UI/UX surfaces for Snapchat's AR experience (the filter creation and consumption layer) horizontally across the core app, Snap Spectacles, and Snapchat for Web at 360M DAU. Working with cross-functional teams, I drove a 25% increase in AR engagement through ML content rankings and retentive feature development.

A key unlock was expanding content understanding and category tagging for 100K+ creator-submitted filters. Better signal enabled better rankings, which unlocked new filter delivery features and drove measurable gains in creator and user satisfaction.

The Platform Thinking

What made this work was treating the AR surface as a platform, not just a feature. Every ranking improvement, every tagging expansion, and every new surface (Spectacles, Web) compounded. This is the kind of horizontal product thinking I bring to every role.

03 / Adobe · 2018–2021

Lightroom Community: 0→1 at Scale

Community 0 → 1 Mobile / Web / Desktop

40M

Monthly active users

0→1

First community in app history

3

Platforms: mobile, web, desktop

Lightroom Community

The Challenge

Lightroom was the world's leading photo editing app, but users had no way to share their work, find inspiration, or connect with other photographers inside the product. Community happened on Instagram and Behance, not Lightroom.

What I Did

I pioneered Lightroom's first-ever user-generated content community (Lightroom Community) from zero. I established the in-app community strategy and development schedule, then executed across mobile, desktop, and web simultaneously. The feature enabled 40M MAU to share and explore photography within the Lightroom ecosystem for the first time.

I also spearheaded the 0→1 Lightroom Web learning pillar (lightroom.adobe.com/academy), creating a new photography education destination that expanded Lightroom's value proposition beyond editing.

Earlier at Adobe

Before Lightroom, I led video editing tool development on Premiere Rush across mobile and desktop, resolving critical UX issues affecting Asia-based users and major OEM partners including Samsung. Prior to that, I launched Adobe's enterprise beta services program, empowering customers to build custom workflows with Adobe APIs in a $1.6B total addressable market.

Additional Experience

Clubhouse · 2024

Voice AI Features

Delivered text-to-speech voice AI features in the Clubhouse messaging app, driving a 10% increase in messaging engagement in collaboration with 3rd-party providers and regulatory counsel.

Pandora Media · 2017

Ad Product Strategy

As a PM intern, defined the product roadmap and KPIs for a new mobile ad product, projecting $25M in annual revenue and paving Pandora's entry into the sponsored listening space.

3M Company

Engineering Roots

Before product, I was a Senior Product Development Engineer at 3M, earning 17 issued patents and publishing at the IEEE International Conference on Robotics and Automation (ICRA 2010).

Interested in working together?

I'm always open to conversations about ambitious product challenges and leadership opportunities.

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