Portfolio

Selected
Work.

Eight years of shipping products at the intersection of AI, creativity, and scale — from 0→1 launches to features used by hundreds of millions of people daily.

01 / VSCO · 2024–Present

ML-Driven Creative Tools & Feed Recommendation

AI / ML 0 → 1 iOS Experimentation

7%

Engagement & retention lift

5%

Trial conversion

0→1

First ML feed rec system at VSCO

image

The Challenge

VSCO had rich creative tools but no intelligent surface to help users discover content or editing inspiration. The app needed both a smarter feed and AI-native editing capabilities to stay competitive in a rapidly shifting creative landscape.

What I Did

I defined the AI/ML product vision end-to-end — owning model selection, integration constraints, evaluation criteria, and rollout strategy for a suite of ML-driven creative editing tools built on external models. In parallel, I led 0→1 delivery of VSCO's first ML feed recommendation system on iOS, partnering directly with ML engineers to define training data, offline evaluation metrics, and online A/B tests.

Critically, I balanced model quality, latency, and inference cost throughout — and made targeted contributions to the iOS codebase to prototype changes before committing engineering resources.

Beyond the Feature

I built and now teach VSCO's experimentation and analytics framework, mentoring PMs and engineers across teams to institutionalize data-driven decision making. I also led vendor negotiations and data platform modernization efforts, and partnered with leadership to define VSCO's AI ethics standards and model evaluation best practices.

02 / Adobe · 2018–2021

Lightroom Discover — 0→1 Community at Scale

Community 0 → 1 Mobile / Web / Desktop

40M

Monthly active users

0→1

First community in app history

3

Platforms: mobile, web, desktop

image

The Challenge

Lightroom was the world's leading photo editing app, but users had no way to share their work, find inspiration, or connect with other photographers inside the product. Community happened on Instagram and Behance — not Lightroom.

What I Did

I pioneered Lightroom's first-ever user-generated content community — Discover — from zero. I established the in-app community strategy and development schedule, then executed across mobile, desktop, and web simultaneously. The feature enabled 40M MAU to share and explore photography within the Lightroom ecosystem for the first time.

I also spearheaded the 0→1 Lightroom Web learning pillar (lightroom.adobe.com/academy), creating a new photography education destination that expanded Lightroom's value proposition beyond editing.

Earlier at Adobe

Before Lightroom, I led video editing tool development on Premiere Rush across mobile and desktop, resolving critical UX issues affecting Asia-based users and major OEM partners including Samsung. Prior to that, I launched Adobe's enterprise beta services program — empowering customers to build custom workflows with Adobe APIs in a $1.6B total addressable market.

03 / Snap Inc · 2021–2023

AR Engagement at 360M Daily Active Users

ML Rankings AR / UX Scale

25%

AR engagement increase

360M

Daily active users

100K+

Creator-submitted filters tagged

image

The Challenge

Snapchat's AR filter ecosystem had 100K+ creator-submitted lenses — but users and creators couldn't reliably surface the right content. Discovery was weak, engagement was leaving value on the table, and the AR surface needed to scale horizontally across new platforms.

What I Did

I led UI/UX surfaces for Snapchat's AR experience — the filter creation and consumption layer — horizontally across the core app, Snap Spectacles, and Snapchat for Web at 360M DAU. Working with cross-functional teams, I drove a 25% increase in AR engagement through ML content rankings and retentive feature development.

A key unlock was expanding content understanding and category tagging for 100K+ creator-submitted filters. Better signal enabled better rankings, which unlocked new filter delivery features and drove measurable gains in creator and user satisfaction.

The Platform Thinking

What made this work was treating the AR surface as a platform — not just a feature. Every ranking improvement, every tagging expansion, and every new surface (Spectacles, Web) compounded. This is the kind of horizontal product thinking I bring to every role.

Additional Experience

Clubhouse · 2024

Voice AI Features

Delivered text-to-speech voice AI features in the Clubhouse messaging app, driving a 10% increase in messaging engagement in collaboration with 3rd-party providers and regulatory counsel.

Pandora Media · 2017

Ad Product Strategy

As a PM intern, defined the product roadmap and KPIs for a new mobile ad product — projecting $25M in annual revenue and paving Pandora's entry into the sponsored listening space.

3M Company

Engineering Roots

Before product, I was a Senior Product Development Engineer at 3M — earning 17 issued patents and publishing at the IEEE International Conference on Robotics and Automation (ICRA 2010).

Interested in working together?

I'm always open to conversations about ambitious product challenges and leadership opportunities.

Book a conversation